We Are Chicago Game Mac

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Game Info
PlatformWin, Mac, Linux
PublisherCulture Shock Games
DeveloperCulture Shock Games
Release DateFeb 9, 2017

We Are Chicago is a game with a message, and it never let me forget it.

Developer Culture Shock Games is a studio set on 'giving a voice to underrepresented people,' per its founder, Michael Block. Block enlisted a multiracial collection of residents of Chicago’s North and South sides to create a story about growing up poor and black in the city.

a powerful, likable portrait of black youth

We Are Chicago is the result, a game that often feels subversive in its depiction of cultures that games have rarely seemed interested in exploring. Culture Shock’s approach to characterization and dialogue can be grating, with heavy-handed asides about the struggles of growing up poor that feel more forced than moving. But in the game's quieter moments, main character Aaron’s story is a powerful, likable portrait of black youth.

Aaron’s story begins with a dour newscast, not uncommon in the South Side's struggling neighborhoods. Instead of solely focusing on violent crime and shootings, We Are Chicago's reaches more broadly, immediately tackling unemployment, a meager minimum wage and eventually, the importance of a good education.

Aaron contends with all of these in equal measure. He's a high school senior days away from graduation, and he's intent on being a good role model for his younger sister and a devoted son to his single mother. That's hard when everyone around him pressures him into doing the wrong thing. Over the game's brief span of time, Aaron's desire to make a better life for his family, against the odds, is on the forefront of his mind.

The game uses a dialogue-driven cutscene system to help define Aaron's commitment and shape this journey. A number of different speech options appear during most conversations with Aaron's sister, mother, friends and teachers. There's occasionally a time limit to choosing a response, and I was warned that characters would remember what I said at certain moments. This should be familiar to anyone who’s played a game from developer Telltale Games in the last five years.

This system gave me the chance to influence Aaron's path toward or away from the cycle of poverty. An otherwise silent protagonist, Aaron is a cipher for We Are Chicago's thesis about what can turn impressionable good kids toward bad choices. I was already inclined to go for the pro-education, positive self-talk options, but the game encouraged me to choose them anyway.

In conversations with Aaron's more easily influenced friends, I could agree with their hopelessness about going to college and other topics. These responses were labeled as 'lies,' however, which made the game's initial branching story paths seem more linear. I soon realized that the dialogue choices I weighed heavily weren't really choices at all: Aaron was destined to rise above his impoverished trappings, no matter what path I wanted to choose for him.

These conversations make up the bulk of the action, which isn't unusual for a narrative game. But We Are Chicago's moments of non-conversational gameplay are stranger. We Are Chicago's preachy dialogue was far more enjoyable to sift through than the game's slow movement and poor camera. A handful of scenes set at Aaron's fast-food job were even painful addition and subtraction exercises. This math minigame involves counting out dollar bills one by one. It's repetitive, out of place and it was as a major waste of time. I appreciated these moments for their teenage mundanity, but that didn’t make them less boring to play.

'Teenage mundanity' is applicable to much of We Are Chicago. Aaron texts his mom that he'll be home late or spends precious minutes watching his little sister eat breakfast, and these innocuous moments felt just as important to the game as his arguments with friends about their post-graduation plans, even if they weren't as enjoyable for me to sit through.

Amid the talk of homework and paychecks, the presence and influence of gang violence is also a constant. We Are Chicago explores the 'whys' of turning toward crime in a novel fashion, though any actual presentation of violence is rare and shocking.

I’m more used to video game depictions of young black men wielding guns, rather than trying to get them off the street. Violence permeates everything around Aaron, even if he never takes part. Just as importantly, We Are Chicago doesn't condemn those who do. Through conversations with them, I was able to suss out the reasons behind certain characters turning toward crime. Aaron had the privilege to be the only one above it all — even if the game never makes it seem like Aaron is at risk of joining a gang himself.

At times, that's frustrating. Aaron's unflagging opposition to the gangs that ensnare his friends makes him seem like a message more than a fully defined character. Everything he says and does reminded me of his tough situation that he had the moral fortitude to overcome. Had the game gone on any longer, my capacity to tolerate the game's inspirational subject matter would have waned.

Still, I found it exciting to play a teenager of color, especially one who prefers poetry slams to parties. The entire cast of We Are Chicago is black, not just the gang members. It's an emphatic reminder of the importance of representation. These kids are just as stuck to the TV and their cell phones as anyone else their age, and they spend plenty of time roaming the high school hallways worrying about final exams.

We Are Chicago Game Mac

Compared to other recent games with black heroes (like Mafia 3), We Are Chicago is a much less sensationalized tale of the African-American experience. At the same time, it falls into some easy trappings. The whole storyline has to do with gangs, after all. I never for a minute forgot that death was a constant, real threat; walking through Aaron's neighborhood felt unsafe, and his school had a metal detector at the entrance.

The designers wrote the game based on interviews with members of Chicago's poorer South Side neighborhoods, and it’s admirable that actual residents helped form the basis of the storyline. Their influence is most felt in the more grounded moments. Aaron's other concerns come across as ripped from the headlines by comparison, despite their basis in reality. Those moments that capture the dullness of being 18 and wanting to get out of high school are far more novel from a storytelling perspective.

Wrap Up:

We Are Chicago dares to focus on the mundane and the dramatic

For better and worse, We Are Chicago dares to spend as much time on life’s tinier moments as its most dramatic ones. That balance isn't always maintained successfully: Blunt dialogue often undercuts the power of otherwise understated scenes. But the combination of the two still gave me a broader, better perspective of what life is really like on the South Side. It's not just gangs and gunshots; just as often, it's laughter-filled family dinners and working long, late nights. Maybe that sounds boring, and sometimes We Are Chicago is just that. But even if We Are Chicago isn’t always fun, it does feel uniquely valuable.

We Are Chicago was reviewed using a Mac OS code provided by Culture Shock Games. You can find additional information about Polygon's ethics policy here.

About Polygon's Reviews
7.0 Mac

Factsheet

Developer:
Culture Shock Games
Based in Chicago, Illinois

Release date:
February 9th, 2017

Platforms:
Steam - PC / Mac / Linux

Website:
wearechicagogame.com

We are chicago game machineryRegular Price:
USD$14.99

Description

We Are Chicago is a strikingly authentic game for PC/Mac/Linux that strives to portray the harsh realities associated with growing up on the south and west side of Chicago.
This first person 3D narrative-driven adventure game throws players into the life of Aaron who is only a week away from his high school graduation when suddenly his best friend Robert has stopped showing up to school.
As Aaron's world is unraveling around him, it's becoming increasingly difficult for him to protect his family and loved ones among all the turmoil facing the neighborhood.
Players will need to uncover what's going on, who Aaron's real friends are, and who they can trust while relying on the community around them to help. They'll explore Aaron's life and relationships to find out the truth and uncover what really matters.
Utilizing a myriad of in-depth first person interviews that are interwoven into the game’s story, everything in We Are Chicago was created with intent and purpose. We have worked tirelessly to understand and accurately portray the nuances of the characters’ relationships and struggles while bringing them to life in an interactive gameplay experience.

Inspire Change

Beyond the game itself, we are using the game’s voice and a portion of the proceeds from the game to help raise awareness and support two non-profit groups, All Stars Project of Chicago and Reclaim Our Kids. who have a mission to help curb violence and provide positive and creative opportunities to kids living on Chicago’s south and west side.
Above all, we hope that We Are Chicago will create a deeper understanding, motivate and inspire change, and cultivate a larger conversation surrounding the issues of violence and income disparity.

History

The Culture Shock Games team is proud to announce We Are Chicago, a narrative driven exploration of Chicago's south side.

Features

  • Powerful and moving narrative driven game for PC.
  • Experience a side of Chicago that you've never seen before.
  • Make choices to help protect your family and keep your friends.
  • Enjoy music from local artists that live and grew up on Chicago's south and west side.
  • Journey through true life events gathered from members of the community.

Videos

We Are Chicago Launch TrailerYouTube

We Are Chicago Teaser TrailerYouTube

Stage Of Development - We Are Chicago Episode TrailerYouTube

We Are Chicago Interview with GradyYouTube

We Are Chicago Interview with LaroneYouTube

Images

download all screenshots & photos as .zip (56MB)

We Are Chicago Game Machinery

Logo & Icon

Awards & Recognition

Mac

We Are Chicago Game Mack

  • 'Official Selection - Day of the Devs' San Francisco, November 5, 2016
  • 'IndieCade Developer's Choice Award' Los Angeles, October 13-16, 2016
  • 'Official Selection - Intentional Play Summit' Mountain View, October 7, 2016
  • 'Indie Megabooth PAX West 2016' Seattle, September 2-5, 2016
  • 'Official Selection Bit Bash' Chicago, August 13, 2016
  • 'IndieCade Showcase @ E3 Selection 2016' Los Angeles, June 14-16, 2016
  • 'Indie Megabooth GDC 2016' San Francisco, March 14-18, 2016
  • 'Games For Change 2015 Pitch Event Finalist' New York, April 22, 2015
  • 'Reboot Indie Game Awards 2015 Nominee' Indianapolis, June 28, 2015

Selected Articles

  • 'And it’s not a Grand Theft Auto-style action romp, but a story about a teenager living life with his family, an experience about the people who exist around the gunshots, who hear them while sat at the dinner table.'
    - Chris Priestman, Kill Screen
  • 'We Are Chicago isn’t your typical video game project.'
    - Robert Workman, Geek And Sundry
  • 'We Are Chicago is trying to realistically depict a set of deeply complicated people, places, and situations.'
    - Patrick Klepek, Kotaku
  • 'One of the most compelling things about the game is how it’s using an interactive medium to try and make a difference.'
    - Travis McCollum, Gamer Assault Weekly
  • 'Based on a brief demo I saw, the game resembles choice-driven, story-heavy adventure games like The Walking Dead.'
    - Jordan Minor, PC Magazine
  • 'How a successful indie developer is pouring his time and money into a game about gang violence on Chicago's South Side.'
    - Charlie Hall, Polygon
  • 'Guns, gangs, and violence are unmistakable themes in Michael Block's latest video game, but those expecting 'Grand Theft Auto: Chicago' will be greatly disappointed.'
    - Ryan Smith, Red Eye Chicago
  • 'Modern video gamers often talk about a sense of community, but game developer Michael Block is trying to take that idea far beyond the current reading.'
    - Tony Sarabia, NPR
  • 'We Are Chicago hopes to provide what newspapers, broadcasters, and documentaries properly can’t: a first-person perspective of life on the South Side.'
    - Stephen Urchick, South Side Weekly

Additional Links

Development Blog
Follow along during the game's development. wearechicagogame.com.

About Culture Shock Games

Boilerplate
Culture Shock Games tells true stories through video games to help inform our discourse about social problems and to provide a voice to under-represented people.

More information
More information on Culture Shock Games, our logo & relevant media are available here.

We Are Chicago Credits

Michael Block
Programmer

Cynthia Miller
Designer

Yuri Alexander
Character Modeler

Jon Andersen
Audio Engineer

Luke Baker
Character Rigger

Ian Beckman
Character Animator

We Are Chicago Game Machines

Nick Bouldin
Environment Artist

Steven Creaney
Musician

Ben Crossbones
Audio Engineer

We Are Chicago Game Machine

Erin Fell
Character Animator

Dagger Bros.
UI Design

Justin Mohlman
Environment Artist

Michael Tisdale
Environment Artist

Tony Thornton
Writer

Contact

Inquiries
michael@wearechicagogame.com

Twitter
twitter.com/WeRChicagoGame

Facebook
facebook.com/WeAreChicagoGame

Web
wearechicagogame.com

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks